![]() ![]() So instead of having your economy or military production area in a compact and coherent pattern, you have to fit the buildings wherever you can find room for them, leading to a grotesque sprawl of structures. And the terrain can be very particular about what fits where. ![]() But you quickly run out of space on these reasonably sized maps because the buildings are so huge. In fact, the maps themselves aren’t that different in size from the Command and Conquer 3 maps. I mention in the review how cramped the maps are. Just like Left Behind was a good introduction to how important basic interface design can be, Sparta should remind developers to keep scale in mind. I think that, in some ways, bad games can be more educational than good games. The big difference is that marginal games often miss subtle, but important, things that distinguish a satisfactory game experience from a bad one. How, after all, are the three same-but-different races of Sparta worse than the three same-but-different races of Command and Conquer 3? Stainless Steel Studios got a pass from me for Rise and Fall: Civilizations at War because of its innovations but World Forge fails in spite of unit customization? Some gamers accuse reviewers of going easy on major franchises so we can pound away at the marginal titles. It’s a run-of-the-mill RTS with not much going for it. My review of Ancient Wars: Sparta is now up at Gamesradar. ![]()
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